The Filter.
Lovable's design org isn't rate-limited by what can be built. It's rate-limited by what should be. When the team can ship anything, the discipline that matters is choosing what to ship, why, and what to retire the moment the value fails to bear out. Two gates, optimized for speed.
§ Gate 01
Pre-launch.
Does the idea pass the three pillars (better defaults, multiplayer, graduation), and is it sized against real signal?
Verdict
BUILD NOW · LATER · NEEDS DATA · KILL
Never silence.
§ Gate 02
Post-launch.
Walking the store. Did the bet move the metric it promised?
Verdict
WORKED · FLAT · BACKFIRED
How a platform manages debt before debt manages the platform.
pre-launch
idea ─▶ ┌──────────┐ ─▶ ┌────────┐ ─▶ ┬─ build now bet earns it
│ pillar? │ │ bet? │ ├─ later right idea, wrong week
│ size? │ │ signal?│ ├─ needs data decide after telemetry
└──────────┘ └────────┘ └─ kill sharper than silence
post-launch
shipped ─▶ ┌──────────────┐ ─▶ ┬─ worked delta proves it
│ still earns? │ ├─ flat inside noise, revert
└──────────────┘ └─ backfired honest pull, lesson logged
defaults · multiplayer · graduation§ Submit an idea
§ In flight
Pre-launch decisions captured. Pillar fit, bet, size, verdict. Sorted by decision, then recency.
Nothing in flight.
§ Shipped
Post-launch verdicts. Did the bet move the metric. Worked, flat, backfired.